![How can I make a moving opacity mask (not a sphere)? - UE4 AnswerHub | Opacity, Sphere, Technical artist How can I make a moving opacity mask (not a sphere)? - UE4 AnswerHub | Opacity, Sphere, Technical artist](https://i.pinimg.com/originals/6d/06/2b/6d062b4d8d1a26da74e73adeaf5b7784.png)
How can I make a moving opacity mask (not a sphere)? - UE4 AnswerHub | Opacity, Sphere, Technical artist
![Mike Lyndon on Twitter: "Adding the ramp and noise together I have values ranging from 1 to 2. I use the sphere mask to set the upper limit to 2 and the Mike Lyndon on Twitter: "Adding the ramp and noise together I have values ranging from 1 to 2. I use the sphere mask to set the upper limit to 2 and the](https://pbs.twimg.com/media/DXfmIJXVwAA0eYw.jpg:large)
Mike Lyndon on Twitter: "Adding the ramp and noise together I have values ranging from 1 to 2. I use the sphere mask to set the upper limit to 2 and the
![How can I create a dynamic opacity mask with an unspecified amount of sphere masks? - Rendering - Epic Developer Community Forums How can I create a dynamic opacity mask with an unspecified amount of sphere masks? - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/b/b/5/bb58544ec468e7f11a1adbb5bc43923a26573eff_2_690x477.png)
How can I create a dynamic opacity mask with an unspecified amount of sphere masks? - Rendering - Epic Developer Community Forums
![Klemen on Twitter: "2nd part, I use a linear gradient for the fire transition and a 2nd sphere mask to control the length/hardness of the flames. Optional 1-x on the left, depends Klemen on Twitter: "2nd part, I use a linear gradient for the fire transition and a 2nd sphere mask to control the length/hardness of the flames. Optional 1-x on the left, depends](https://pbs.twimg.com/media/DS4cWM1VQAIVtub.jpg)
Klemen on Twitter: "2nd part, I use a linear gradient for the fire transition and a 2nd sphere mask to control the length/hardness of the flames. Optional 1-x on the left, depends
![Klemen on Twitter: "Quick tip, you can use a sphere mask in world space. Great for cheaply faking point lighting on particles. If you put a Vector3 instead of actor position it Klemen on Twitter: "Quick tip, you can use a sphere mask in world space. Great for cheaply faking point lighting on particles. If you put a Vector3 instead of actor position it](https://pbs.twimg.com/tweet_video_thumb/DUUaTMBVMAEfObL.jpg)
Klemen on Twitter: "Quick tip, you can use a sphere mask in world space. Great for cheaply faking point lighting on particles. If you put a Vector3 instead of actor position it
![How to mask-out a vertex normal axis in a mesh's material WPO, while still retaining the desired shape when rotated? - Real Time VFX How to mask-out a vertex normal axis in a mesh's material WPO, while still retaining the desired shape when rotated? - Real Time VFX](https://realtimevfx.com/uploads/default/optimized/2X/f/f2a9489b675c4777101d11e7945dfbded9809015_2_1024x586.png)